STITCH

OFFENSE
HERO
LILO & STITCH

Abilities

Model Citizen
Model Citizen
If this ability is used on his turn, Stitch grows an arm (up to a max of 4). If he started the turn with 4 arms, double the hits from this attack.

For each arm Stitch has, deal up to 1212 damage to target opponent.

Each hit from this attack has a 30% chance to inflict or extend Defense Down for 1 turn.
LVL 1
Unlocks this Ability.
Requirements:
Gear Tier 1
LVL 2
If it is Stitch's turn, and he started the turn with 4 arms, double the hits from this attack.
Requirements:
Gear Tier 3
Ingredients:
ALPHA ABILITY RUNE
50
GOLD COINS
5000
LVL 3
+50% damage dealt.
Requirements:
Gear Tier 5
Ingredients:
ALPHA ABILITY RUNE
100
BETA ABILITY RUNE
70
GOLD COINS
17000
LVL 4
+10% chance to inflict or extend Defense Down.
Requirements:
Gear Tier 7
Ingredients:
ALPHA ABILITY RUNE
125
BETA ABILITY RUNE
90
GAMMA ABILITY RUNE
25
GOLD COINS
82500
Stop Touching Me!
Stop Touching Me!
Deal up to 8613 damage to target opponent. Inflict Slow and Critical Chance Down for 2 turns. This attack gains 10% Potency for each Oceanic teammate.

If Stitch has Tactics, he gains Evasion. Stitch gains 20% Speed Meter for each "Lilo & Stitch" teammate.
LVL 1
Unlocks this Ability.
Requirements:
Gear Tier 1
LVL 2
Stitch gains 20% Speed Meter for each "Lilo & Stitch" teammate.
Requirements:
Gear Tier 3
Ingredients:
ALPHA ABILITY RUNE
50
GOLD COINS
5000
LVL 3
+50% damage dealt.
Requirements:
Gear Tier 5
Ingredients:
ALPHA ABILITY RUNE
100
BETA ABILITY RUNE
70
GOLD COINS
17000
LVL 4
Inflict Critical Chance Down for 2 turns.
Requirements:
Gear Tier 7
Ingredients:
ALPHA ABILITY RUNE
125
BETA ABILITY RUNE
90
GAMMA ABILITY RUNE
25
GOLD COINS
82500
Blue Punch Buggy
Blue Punch Buggy
Deal up to 6220 damage to target opponent and adjacent opponents. Damage to primary target is increased by 10% for each duration of Defense Down on them.

If this ability defeats an opponent, Stitch gains 20% Speed Meter for each Oceanic teammate.
LVL 1
Unlocks this Ability.
Requirements:
Gear Tier 2
LVL 2
Damage to primary target is increased by 10% for each duration of Defense Down on them.
Requirements:
Gear Tier 4
Ingredients:
ALPHA ABILITY RUNE
100
BETA ABILITY RUNE
70
GOLD COINS
17000
LVL 3
+50% damage dealt.
Requirements:
Gear Tier 6
Ingredients:
ALPHA ABILITY RUNE
125
BETA ABILITY RUNE
85
GAMMA ABILITY RUNE
25
GOLD COINS
26000
LVL 4
If this ability defeats an opponent, Stitch gains 20% Speed Meter for each Oceanic teammate.
Requirements:
Gear Tier 8
Ingredients:
ALPHA ABILITY RUNE
200
BETA ABILITY RUNE
100
GAMMA ABILITY RUNE
50
GOLD COINS
145000
Experiment 626
Experiment 626
Each time Stitch receives damage he recovers 4% Health and gains 4% Speed Meter, both doubled on Crits.

When an enemy gains Charged, 100% chance for Stitch to counterattack.
LVL 1
Unlocks this Ability.
Requirements:
Gear Tier 2
LVL 2
Health recovery and Speed Meter gain doubled on receiving a Crit.
Requirements:
Gear Tier 4
Ingredients:
ALPHA ABILITY RUNE
100
BETA ABILITY RUNE
70
GOLD COINS
17000
LVL 3
+1% Health restored.
Requirements:
Gear Tier 6
Ingredients:
ALPHA ABILITY RUNE
125
BETA ABILITY RUNE
85
GAMMA ABILITY RUNE
25
GOLD COINS
26000
LVL 4
+1% Speed Meter gained.
Requirements:
Gear Tier 8
Ingredients:
ALPHA ABILITY RUNE
200
BETA ABILITY RUNE
100
GAMMA ABILITY RUNE
50
GOLD COINS
145000

Skins

HULA STITCH
HULA STITCH
HULA STITCH OUTFIT TOKENS
Stats
Offense
2552
Defense
571
Health
17719
Recovery
0
Crit Chance
23%
Crit Power
150%
Speed
130.0
Potency
22%
Tenacity
26%
Accuracy
16%
Evasion
10%