PRINCE ERIC
Abilities
Harpoon Hurl
Deal up to 1950 damage to target opponent. Inflict Continuous Damage, dealing up to 1393 damage over 2 turns.
If the target is Ursula, inflict an additional Continuous Damage.
If the target is Ursula, inflict an additional Continuous Damage.
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LVL 1
Unlocks this Ability.
Requirements:
Gear Tier 1
Swing Into Action
Deal up to 5293 damage to target opponent. On a critical hit, all other Oceanic teammates gain 30% Speed Meter.
Gain Taunt for 1 turn. In Raids, gain Critical Immunity for 2 turns.
Gain Taunt for 1 turn. In Raids, gain Critical Immunity for 2 turns.
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LVL 1
Unlocks this Ability.
Requirements:
Gear Tier 1
Maritime Melody
All teammates gain Defense Up and Crit Immunity for 1 turn, +1 duration in Raids.
If Eric has Taunt, increase the duration of Taunt by 1. Otherwise, gain 65% Speed Meter.
If Eric has Taunt, increase the duration of Taunt by 1. Otherwise, gain 65% Speed Meter.
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Don't Worry, I'll Help You
The first time a teammate falls below 30% Health, perform the following:
If Eric doesn't have Taunt, he gains 15% Speed Meter, increased by 40% in Raids.
If Eric has Taunt, the teammate gains Undefeatable and 15% Speed Meter, increased by 40% in Raids. If teammate is Ariel, she gains an additional Undefeatable.
If Eric doesn't have Taunt, he gains 15% Speed Meter, increased by 40% in Raids.
If Eric has Taunt, the teammate gains Undefeatable and 15% Speed Meter, increased by 40% in Raids. If teammate is Ariel, she gains an additional Undefeatable.
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LVL 1
Unlocks this Ability.
Requirements:
Gear Tier 2
LVL 2
If teammate is Ariel, she gains Undefeatable.
Max, Where Could They Be?
On turn start, perform the following on a random opponent, ignoring Taunt and preferring opponents with Stealth: Purge Stealth. Reduce Speed Meter by 40%.
If they didn't have Stealth, inflict Vulnerable.
If they didn't have Stealth, inflict Vulnerable.
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Stats
Offense
1486
Defense
830
Health
29272
Recovery
0
Crit Chance
5%
Crit Power
150%
Speed
123.0
Potency
28%
Tenacity
33%
Accuracy
10%
Evasion
4%