PRINCE ERIC

DEFENSE
HERO
THE LITTLE MERMAID

Abilities

Harpoon Hurl
Harpoon Hurl
Deal up to 1950 damage to target opponent. Inflict Continuous Damage, dealing up to 1393 damage over 2 turns.

If the target is Ursula, inflict an additional Continuous Damage.
LVL 1
Unlocks this Ability.
Requirements:
Gear Tier 1
LVL 2
+25% chance to inflict Continuous Damage.
Requirements:
Gear Tier 3
Ingredients:
ALPHA ABILITY RUNE
50
GOLD COINS
5000
LVL 3
+50% damage dealt.
Requirements:
Gear Tier 5
Ingredients:
ALPHA ABILITY RUNE
75
BETA ABILITY RUNE
55
GOLD COINS
13000
LVL 4
100% chance to inflict Continuous Damage.
Requirements:
Gear Tier 7
Ingredients:
ALPHA ABILITY RUNE
100
BETA ABILITY RUNE
75
GAMMA ABILITY RUNE
25
GOLD COINS
72500
Swing Into Action
Swing Into Action
Deal up to 5293 damage to target opponent. On a critical hit, all other Oceanic teammates gain 30% Speed Meter.

Gain Taunt for 1 turn. In Raids, gain Critical Immunity for 2 turns.
LVL 1
Unlocks this Ability.
Requirements:
Gear Tier 1
LVL 2
In Raids, gain Crit Immunity for 2 turns.
Requirements:
Gear Tier 3
Ingredients:
ALPHA ABILITY RUNE
50
GOLD COINS
5000
LVL 3
+50% damage dealt.
Requirements:
Gear Tier 5
Ingredients:
ALPHA ABILITY RUNE
75
BETA ABILITY RUNE
55
GOLD COINS
13000
LVL 4
On a critical hit, all other Oceanic teammates gain 30% Speed Meter.
Requirements:
Gear Tier 7
Ingredients:
ALPHA ABILITY RUNE
100
BETA ABILITY RUNE
75
GAMMA ABILITY RUNE
25
GOLD COINS
72500
Maritime Melody
Maritime Melody
All teammates gain Defense Up and Crit Immunity for 1 turn, +1 duration in Raids.

If Eric has Taunt, increase the duration of Taunt by 1. Otherwise, gain 65% Speed Meter.
LVL 1
Unlocks this Ability.
Requirements:
Gear Tier 3
LVL 2
Each teammate gains Crit Immunity for 1 turn, +1 duration in Raids.
Requirements:
Gear Tier 5
Ingredients:
ALPHA ABILITY RUNE
100
BETA ABILITY RUNE
75
GAMMA ABILITY RUNE
25
GOLD COINS
22500
LVL 3
+15% Speed Meter gained.
Requirements:
Gear Tier 7
Ingredients:
ALPHA ABILITY RUNE
150
BETA ABILITY RUNE
100
GAMMA ABILITY RUNE
50
GOLD COINS
115000
Don't Worry, I'll Help You
Don't Worry, I'll Help You
The first time a teammate falls below 30% Health, perform the following:

If Eric doesn't have Taunt, he gains 15% Speed Meter, increased by 40% in Raids.

If Eric has Taunt, the teammate gains Undefeatable and 15% Speed Meter, increased by 40% in Raids. If teammate is Ariel, she gains an additional Undefeatable.
LVL 1
Unlocks this Ability.
Requirements:
Gear Tier 2
LVL 2
If teammate is Ariel, she gains Undefeatable.
Requirements:
Gear Tier 4
Ingredients:
ALPHA ABILITY RUNE
75
BETA ABILITY RUNE
55
GOLD COINS
13000
LVL 3
+5% base Speed Meter.
Requirements:
Gear Tier 6
Ingredients:
ALPHA ABILITY RUNE
100
BETA ABILITY RUNE
75
GAMMA ABILITY RUNE
25
GOLD COINS
22500
LVL 4
+10% base Speed Meter.
Requirements:
Gear Tier 8
Ingredients:
ALPHA ABILITY RUNE
150
BETA ABILITY RUNE
100
GAMMA ABILITY RUNE
35
GOLD COINS
117500
Max, Where Could They Be?
Max, Where Could They Be?
On turn start, perform the following on a random opponent, ignoring Taunt and preferring opponents with Stealth: Purge Stealth. Reduce Speed Meter by 40%.

If they didn't have Stealth, inflict Vulnerable.
LVL 1
Unlocks this Ability.
Requirements:
Gear Tier 4
LVL 2
Reduce target opponent's Speed Meter by 30%.
Requirements:
Gear Tier 6
Ingredients:
ALPHA ABILITY RUNE
150
BETA ABILITY RUNE
100
GAMMA ABILITY RUNE
35
GOLD COINS
32000
LVL 3
+10% Speed Meter reduction.
Requirements:
Gear Tier 8
Ingredients:
ALPHA ABILITY RUNE
275
BETA ABILITY RUNE
125
GAMMA ABILITY RUNE
50
GOLD COINS
165000
Stats
Offense
1486
Defense
830
Health
29272
Recovery
0
Crit Chance
5%
Crit Power
150%
Speed
123.0
Potency
28%
Tenacity
33%
Accuracy
10%
Evasion
4%