MONTEREY JACK
Abilities
The Old One-Two
Deal up to 1809 damage to target opponent. Deal up to 100% bonus damage based on this character's missing Health percent.
If this character's Health percentage is equal or higher than his target's, this attack is guaranteed to crit.
If this character's Health percentage is equal or lower than his target's, Monterey gains [CONTINUOUS HEALING], recovering 1615 Health over 2 turns.
If this character's Health percentage is equal or higher than his target's, this attack is guaranteed to crit.
If this character's Health percentage is equal or lower than his target's, Monterey gains [CONTINUOUS HEALING], recovering 1615 Health over 2 turns.
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LVL 1
Unlocks this Ability.
Requirements:
Gear Tier 1
LVL 2
If this character's Health percentage is equal or higher than his target's, this attack is guaranteed to crit.
C'mere Zipper
Deal up to 1733 damage to target opponent and all flanking opponents. Restore up to 1550 Health to this character and all 'Rescue Ranger' teammates per opponent damaged.
Health restored is increased by 15% per 'Adventurer' teammate.
Health restored is increased by 15% per 'Adventurer' teammate.
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LVL 1
Unlocks this Ability.
Requirements:
Gear Tier 1
Shoulder Tackle
Deal up to 3391 damage to target opponent. Inflict [STUN] for 1 turn. This attack has +15% Potency for each Helpful effect on this character and each Harmful effect on the target.
Gain Unstoppable for 1 turn.
Gain Unstoppable for 1 turn.
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Stripe Me Starkers!
On combat start, if this character has at least 3 other 'Rescue Ranger' teammates, gain [TAUNT] for 1 turn.
On turn start, if this character has:
At least 60% Health, gain [TAUNT] for 1 turn.
At least 30% Health, gain [DEFENSE UP] for 1 turn.
Under 60% Health, gain an additional [CONTINUOUS HEALING], recovering 2422 Health over 2 turns.
Under 30% Health, gain [UNDEFEATABLE].
On turn start, if this character has:
At least 60% Health, gain [TAUNT] for 1 turn.
At least 30% Health, gain [DEFENSE UP] for 1 turn.
Under 60% Health, gain an additional [CONTINUOUS HEALING], recovering 2422 Health over 2 turns.
Under 30% Health, gain [UNDEFEATABLE].
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LVL 1
Unlocks this Ability.
Requirements:
Gear Tier 2
LVL 3
On combat start, if this character has at least 3 other 'Rescue Ranger' teammates, gain Taunt for 1 turn.
Shard Locations
- GRAND CAMPAIGN 6-D
- VILLAINS CAMPAIGN - ELITE 5-A ELITE
- Occasionally found in PREMIUM EXCHANGE
- Occasionally found in TOURNAMENT EXCHANGE
Stats
Offense
1206
Defense
770
Health
27912
Recovery
1292.0
Crit Chance
5%
Crit Power
150%
Speed
119.0
Potency
0%
Tenacity
49%
Accuracy
0%
Evasion
10%