MONTEREY JACK
Abilities
The Old One-Two
Deal up to 2862 damage to target opponent. Deal up to 100% bonus damage based on this character's missing Health percent.
If this character's Health percentage is equal or higher than his target's, this attack is guaranteed to crit.
If this character's Health percentage is equal or lower than his target's, Monterey gains [CONTINUOUS HEALING], recovering 2627 Health over 2 turns.
If this character's Health percentage is equal or higher than his target's, this attack is guaranteed to crit.
If this character's Health percentage is equal or lower than his target's, Monterey gains [CONTINUOUS HEALING], recovering 2627 Health over 2 turns.
Show Details
LVL 1
Unlocks this Ability.
Requirements:
Gear Tier 1
LVL 2
If this character's Health percentage is equal or higher than his target's, this attack is guaranteed to crit.
Requirements:
Gear Tier 3
Ingredients:

50

5000
LVL 3
+50% damage dealt.
Requirements:
Gear Tier 5
Ingredients:

75

55

13000
LVL 4
If this character's Health percentage is equal or lower than his target's, Monterey gains Continuous Healing.
Requirements:
Gear Tier 7
Ingredients:

100

55

25

62500
LVL 5
+50% damage dealt.
Requirements:
Gear Tier 9
Ingredients:

100

75

50

128750

25
C'mere Zipper
Deal up to 2057 damage to target opponent and all flanking opponents. Restore up to 2942 Health to this character and all 'Rescue Ranger' teammates per opponent damaged.
Health restored is increased by 15% per 'Adventurer' teammate.
Health restored is increased by 15% per 'Adventurer' teammate.
Show Details
LVL 1
Unlocks this Ability.
Requirements:
Gear Tier 1
LVL 2
+25% chance to restore Health.
Requirements:
Gear Tier 3
Ingredients:

50

5000
LVL 3
+20% Health restored.
Requirements:
Gear Tier 5
Ingredients:

75

55

13000
LVL 4
Guaranteed to restore Health.
Requirements:
Gear Tier 7
Ingredients:

100

55

25

62500
LVL 5
+20% Health restored.
Requirements:
Gear Tier 9
Ingredients:

100

75

50

128750

25
Shoulder Tackle
Deal up to 4024 damage to target opponent. Inflict [STUN] for 1 turn. This attack has +15% Potency for each Helpful effect on this character and each Harmful effect on the target.
Gain Unstoppable for 2 turns.
Gain Unstoppable for 2 turns.
Show Details
LVL 1
Unlocks this Ability.
Requirements:
Gear Tier 3
LVL 2
Gain Unstoppable for 1 turn.
Requirements:
Gear Tier 5
Ingredients:

100

55

20

19500
LVL 3
+50% damage dealt.
Requirements:
Gear Tier 7
Ingredients:

150

75

40

92500
LVL 4
+1 Unstoppable duration.
Requirements:
Gear Tier 9
Ingredients:

150

100

60

163750

35
Stripe Me Starkers!
On combat start, if this character has at least 3 other 'Rescue Ranger' teammates, gain [TAUNT] for 1 turn.
On turn start, if this character has:
At least 60% Health, gain [TAUNT] for 1 turn.
At least 30% Health, gain [DEFENSE UP] for 1 turn.
Under 60% Health, gain an additional [CONTINUOUS HEALING], recovering 3941 Health over 2 turns.
Under 30% Health, gain [UNDEFEATABLE].
On turn start, if this character has:
At least 60% Health, gain [TAUNT] for 1 turn.
At least 30% Health, gain [DEFENSE UP] for 1 turn.
Under 60% Health, gain an additional [CONTINUOUS HEALING], recovering 3941 Health over 2 turns.
Under 30% Health, gain [UNDEFEATABLE].
Show Details
LVL 1
Unlocks this Ability.
Requirements:
Gear Tier 2
LVL 2
+25% Health restored.
Requirements:
Gear Tier 4
Ingredients:

75

55

13000
LVL 3
On combat start, if this character has at least 3 other 'Rescue Ranger' teammates, gain Taunt for 1 turn.
Requirements:
Gear Tier 6
Ingredients:

100

55

20

19500
LVL 4
+25% Health restored.
Requirements:
Gear Tier 8
Ingredients:

150

75

25

90000
Shard Locations
- GRAND CAMPAIGN 2-H
- VILLAINS CAMPAIGN - ELITE 4-B ELITE
- Occasionally found in PREMIUM EXCHANGE
Stats
Offense
1431
Defense
949
Health
33102
Recovery
2102.0
Crit Chance
5%
Crit Power
150%
Speed
145.0
Potency
0%
Tenacity
73%
Accuracy
0%
Evasion
22%