MICKEY MOUSE
Abilities
Mickey's Medley
Throw Candy, Flowers, or a Bone at target opponent:
Candy: Deal up to 1791 damage. Inflict 2 [SWEETENED].
Flowers: Deal up to 1791 damage. Inflict Vulnerable. Call Minnie Mouse to assist.
Bone: Call Pluto to perform his 'Dig! Dig!' ability regardless of it's Magic Charge.
Mickey Mouse will always throw Candy when assisting.
Candy: Deal up to 1791 damage. Inflict 2 [SWEETENED].
Flowers: Deal up to 1791 damage. Inflict Vulnerable. Call Minnie Mouse to assist.
Bone: Call Pluto to perform his 'Dig! Dig!' ability regardless of it's Magic Charge.
Mickey Mouse will always throw Candy when assisting.
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LVL 1
Unlocks this Ability.
Requirements:
Gear Tier 1
All Together
Mickey Mouse gains Defense Up for 2 turns and Offense Up for 1 turn.
Teammates adjacent to Mickey Mouse have a 45% chance to gain Defense Up for 2 turns. Other teammates have a 45% chance to gain Offense Up for 1 turn.
Each other teammate performs their Basic Attack on a random opponent. 'Sensational Six' characters deal 15% bonus damage.
If Mickey Mouse has no teammates, first Revive a random teammate with 3445 Health restored. On Defense, revive them with full Health.
Teammates adjacent to Mickey Mouse have a 45% chance to gain Defense Up for 2 turns. Other teammates have a 45% chance to gain Offense Up for 1 turn.
Each other teammate performs their Basic Attack on a random opponent. 'Sensational Six' characters deal 15% bonus damage.
If Mickey Mouse has no teammates, first Revive a random teammate with 3445 Health restored. On Defense, revive them with full Health.
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LVL 1
Unlocks this Ability.
Requirements:
Gear Tier 1
LVL 2
Teammates adjacent to Mickey Mouse have a 30% chance to gain Defense Up. Other teammates have a 30% chance to gain Offense Up.
LVL 3
+15% chance to gain Defense Up and Offense Up.
Disneyland Forever
Deal up to 1397 damage to all opponents 5 times and an additional 1 time for each defeated opponent. Each hit restores up to 1722 Health to each teammate.
When Mickey Mouse is defeated, if he has at least 1 teammate, automatically use this ability regardless of current Magic.
When Mickey Mouse is defeated, if he has at least 1 teammate, automatically use this ability regardless of current Magic.
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LVL 1
Unlocks this Ability.
Requirements:
Gear Tier 2
LVL 2
+1 additional hit for each defeated opponent.
This Happy Place
On 'Sensational Six' teammate performing an Assist, restore up to 1378 Health to them.
30% chance to also restore up to 1378 Health to the teammate who called the Assist.
30% chance to also restore up to 1378 Health to the teammate who called the Assist.
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Started By A Mouse
On Defense, 'Sensational Six' teammates gain the following:
10% bonus Speed.
3% bonus Offense per active 'Sensational Six' teammate.
3% bonus Defense per active 'Sensational Six' teammate.
On battle start while on defense, 'Sensational Six' teammates gain the following:
Gain Haste for 2 turns, Defense Up for 2 turns and Harmful Immunity for 2 turns. If current Health is below maximum Health, restore up to 4134 Health.
10% bonus Speed.
3% bonus Offense per active 'Sensational Six' teammate.
3% bonus Defense per active 'Sensational Six' teammate.
On battle start while on defense, 'Sensational Six' teammates gain the following:
Gain Haste for 2 turns, Defense Up for 2 turns and Harmful Immunity for 2 turns. If current Health is below maximum Health, restore up to 4134 Health.
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Skins
Stats
Offense
1911
Defense
641
Health
21062
Recovery
2297.0
Crit Chance
19%
Crit Power
150%
Speed
126.0
Potency
16%
Tenacity
23%
Accuracy
0%
Evasion
5%