KIDA
Abilities
DEFENDER'S STRIKE // POWER OF THE CHOSEN
Deal up to 2601 damage to target opponent 3 times. 25% bonus chance to critically strike. If this ability critically strikes, gain 20% Speed Meter.
If Empowered, instead perform the following: Deal up to 7803 unavoidable damage to target opponent. Reduce Speed Meter by 20%. Inflict or extend [OFFENSE DOWN] for 1 (max: 3) turn. If target already had [OFFENSE DOWN], inflict or extend [DAMPENED] for 2 (max: 4) turns. If this ability critically strikes, gain 20% Speed Meter.
If Empowered, instead perform the following: Deal up to 7803 unavoidable damage to target opponent. Reduce Speed Meter by 20%. Inflict or extend [OFFENSE DOWN] for 1 (max: 3) turn. If target already had [OFFENSE DOWN], inflict or extend [DAMPENED] for 2 (max: 4) turns. If this ability critically strikes, gain 20% Speed Meter.
Show Details
LVL 1
Unlocks this Ability.
Requirements:
Gear Tier 1
LVL 2
If this ability Crits, gain 10% Speed Meter.
Requirements:
Gear Tier 3
Ingredients:

50

5000
LVL 3
+50% damage dealt.
Requirements:
Gear Tier 5
Ingredients:

100

70

17000
LVL 4
+10% Speed Meter increase.
Requirements:
Gear Tier 7
Ingredients:

125

90

25

82500
LVL 5
+50% damage dealt.
Requirements:
Gear Tier 9
Ingredients:

150

120

50

158750

35
SPEAR VAULT // FORCE OF NATURE
Deal up to 6827 damage to target opponent. Inflict or extend [DAMPENED] for 2 (max: 4) turns on primary target. Chain to 1 - 3 adjacent opponents. Deal 20% increased damage per Hit. If this ability defeats an opponent, take an Extra Turn.
If Empowered, instead perform the following:
This ability affects all opponents. Inflict or extend [DAMPENED] for 2 turn. 25% chance to inflict [STUN] for 1 turn. If this ability defeats an opponent, take an Extra Turn.
If Empowered, instead perform the following:
This ability affects all opponents. Inflict or extend [DAMPENED] for 2 turn. 25% chance to inflict [STUN] for 1 turn. If this ability defeats an opponent, take an Extra Turn.
Show Details
LVL 1
Unlocks this Ability.
Requirements:
Gear Tier 1
LVL 2
If Empowered, 25% chance to inflict Stun for 1 turn.
Requirements:
Gear Tier 3
Ingredients:

50

5000
LVL 3
+50% damage dealt.
Requirements:
Gear Tier 5
Ingredients:

100

70

17000
LVL 4
If this ability defeats an opponent, take an Extra Turn.
Requirements:
Gear Tier 7
Ingredients:

125

90

25

82500
LVL 5
+50% damage dealt.
Requirements:
Gear Tier 9
Ingredients:

150

120

50

158750

35
ROYAL ATLANTEAN HEALING // ATLANTEAN FORCEFIELD
Perform the following on target teammate:
Cleanse 1 Harmful effect, prioritizing [HEAL BLOCK] and [HELPFUL IMMUNITY]. Restore 4521 Health. Grant 3500 Shield. Grant [DEFENSE UP] for 2 turns and 1 [CONTINUOUS HEALING], restoring 4557 Health over 2 turns.
If Empowered, instead perform the following: All teammates gain 1 [UNDEFEATABLE] (max: 2) and [CRIT IMMUNITY] for 2 turns. Shield increased by 100%. Then, perform the following:
If The Stone Kings are not a teammate, summon The Stone Kings.
If The Stone Kings are a teammate, grant all teammates [HARMFUL IMMUNITY] for 2 turns.
The Stone Kings have 29177 Health, 962 Defense, 2917 Recovery, 137 Speed, and perform the following actions:
Grant all teammates: 3500 Shield and 25% [DAMAGE REFLECT] for 1 turn. Gain 1 [UNDEFEATABLE] up to a max of 2.
Cleanse 1 Harmful effect, prioritizing [HEAL BLOCK] and [HELPFUL IMMUNITY]. Restore 4521 Health. Grant 3500 Shield. Grant [DEFENSE UP] for 2 turns and 1 [CONTINUOUS HEALING], restoring 4557 Health over 2 turns.
If Empowered, instead perform the following: All teammates gain 1 [UNDEFEATABLE] (max: 2) and [CRIT IMMUNITY] for 2 turns. Shield increased by 100%. Then, perform the following:
If The Stone Kings are not a teammate, summon The Stone Kings.
If The Stone Kings are a teammate, grant all teammates [HARMFUL IMMUNITY] for 2 turns.
The Stone Kings have 29177 Health, 962 Defense, 2917 Recovery, 137 Speed, and perform the following actions:
Grant all teammates: 3500 Shield and 25% [DAMAGE REFLECT] for 1 turn. Gain 1 [UNDEFEATABLE] up to a max of 2.
Show Details
LVL 1
Unlocks this Ability.
Requirements:
Gear Tier 2
LVL 2
Cleanse 1 Harmful effect, prioritizing [HEAL BLOCK] and [HELPFUL IMMUNITY].
Requirements:
Gear Tier 4
Ingredients:

100

70

17000
LVL 3
+25% Health and +25% Defense for The Stone Kings.
Requirements:
Gear Tier 6
Ingredients:

125

85

25

26000
LVL 4
+30% Health restored. +30% Shield.
Requirements:
Gear Tier 8
Ingredients:

200

100

50

145000
BE NOT AFRAID // ALL WILL BE WELL
When a teammate takes 40% of their Health as damage, perform the following: Cleanse 1 Harmful effect, prioritizing [HEAL BLOCK] and [HELPFUL IMMUNITY]. Restore 4521 Health to target and adjacent teammates.
Empowered:
Also perform the following: Deal up to 3034 damage to all opponents. Inflict or extend [OFFENSE DOWN] for 1 (max: 3) turn. If target already had [OFFENSE DOWN], inflict or extend [DAMPENED] for 2 (max: 4) turns.
Empowered:
Also perform the following: Deal up to 3034 damage to all opponents. Inflict or extend [OFFENSE DOWN] for 1 (max: 3) turn. If target already had [OFFENSE DOWN], inflict or extend [DAMPENED] for 2 (max: 4) turns.
Show Details
LVL 1
Unlocks this Ability.
Requirements:
Gear Tier 3
LVL 2
Cleanse 1 Harmful effect, prioritizing [HEAL BLOCK] and [HELPFUL IMMUNITY].
Requirements:
Gear Tier 5
Ingredients:

125

85

25

26000
LVL 3
+30% Health restored. +50% damage dealt.
Requirements:
Gear Tier 7
Ingredients:

200

100

50

120000
LVL 4
-1 Magic Cost.
Requirements:
Gear Tier 9
Ingredients:

200

150

75

216250

35
CHOSEN OF ATLANTIS
On Turn Start and when performing a direct heal, gain 1 Altantean Crystal. When 4 Atlantean Crystals are gained:
Become Empowered. Gain [INVULNERABLE] until end of the current turn. Cleanse all Harmful effects. Perform "All Will Be Well" regardless of Magic Charge. Perform "Atlantean Forcefield" and consume current Magic Charge.
Empowered:
All abilites change or have additional effects. Gain 40% Offense, Gain 40% Defense, and take 30% reduced damage.
Become Empowered. Gain [INVULNERABLE] until end of the current turn. Cleanse all Harmful effects. Perform "All Will Be Well" regardless of Magic Charge. Perform "Atlantean Forcefield" and consume current Magic Charge.
Empowered:
All abilites change or have additional effects. Gain 40% Offense, Gain 40% Defense, and take 30% reduced damage.
Show Details
LVL 1
Unlocks this Ability.
Requirements:
Gear Tier 4
LVL 2
Perform "All Will Be Well" regardless of Magic Charge. Perform "Atlantean Forcefield" and consume current Magic Charge.
Requirements:
Gear Tier 6
Ingredients:

200

100

50

40000
LVL 3
+20% Offense. +20% Defense.
Requirements:
Gear Tier 8
Ingredients:

300

150

75

217500
LVL 4
+15% damage reduction.
Requirements:
Gear Tier 9
Ingredients:

325

200

125

332500

50
Stats
Offense
2601
Defense
962
Health
29177
Recovery
2917.0
Crit Chance
14%
Crit Power
150%
Speed
153.0
Potency
22%
Tenacity
27%
Accuracy
22%
Evasion
27%