KIDA

DEFENSE
HERO
ATLANTIS: THE LOST EMPIRE

Abilities

DEFENDER'S STRIKE // POWER OF THE CHOSEN
DEFENDER'S STRIKE // POWER OF THE CHOSEN
Deal up to 2601 damage to target opponent 3 times. 25% bonus chance to critically strike. If this ability critically strikes, gain 20% Speed Meter.

If Empowered, instead perform the following: Deal up to 7803 unavoidable damage to target opponent. Reduce Speed Meter by 20%. Inflict or extend [OFFENSE DOWN] for 1 (max: 3) turn. If target already had [OFFENSE DOWN], inflict or extend [DAMPENED] for 2 (max: 4) turns. If this ability critically strikes, gain 20% Speed Meter.
LVL 1
Unlocks this Ability.
Requirements:
Gear Tier 1
LVL 2
If this ability Crits, gain 10% Speed Meter.
Requirements:
Gear Tier 3
Ingredients:
ALPHA ABILITY RUNE
50
GOLD COINS
5000
LVL 3
+50% damage dealt.
Requirements:
Gear Tier 5
Ingredients:
ALPHA ABILITY RUNE
100
BETA ABILITY RUNE
70
GOLD COINS
17000
LVL 4
+10% Speed Meter increase.
Requirements:
Gear Tier 7
Ingredients:
ALPHA ABILITY RUNE
125
BETA ABILITY RUNE
90
GAMMA ABILITY RUNE
25
GOLD COINS
82500
LVL 5
+50% damage dealt.
Requirements:
Gear Tier 9
Ingredients:
ALPHA ABILITY RUNE
150
BETA ABILITY RUNE
120
GAMMA ABILITY RUNE
50
GOLD COINS
158750
DELTA ABILITY RUNE
35
SPEAR VAULT // FORCE OF NATURE
SPEAR VAULT // FORCE OF NATURE
Deal up to 6827 damage to target opponent. Inflict or extend [DAMPENED] for 2 (max: 4) turns on primary target. Chain to 1 - 3 adjacent opponents. Deal 20% increased damage per Hit. If this ability defeats an opponent, take an Extra Turn.

If Empowered, instead perform the following:
This ability affects all opponents. Inflict or extend [DAMPENED] for 2 turn. 25% chance to inflict [STUN] for 1 turn. If this ability defeats an opponent, take an Extra Turn.
LVL 1
Unlocks this Ability.
Requirements:
Gear Tier 1
LVL 2
If Empowered, 25% chance to inflict Stun for 1 turn.
Requirements:
Gear Tier 3
Ingredients:
ALPHA ABILITY RUNE
50
GOLD COINS
5000
LVL 3
+50% damage dealt.
Requirements:
Gear Tier 5
Ingredients:
ALPHA ABILITY RUNE
100
BETA ABILITY RUNE
70
GOLD COINS
17000
LVL 4
If this ability defeats an opponent, take an Extra Turn.
Requirements:
Gear Tier 7
Ingredients:
ALPHA ABILITY RUNE
125
BETA ABILITY RUNE
90
GAMMA ABILITY RUNE
25
GOLD COINS
82500
LVL 5
+50% damage dealt.
Requirements:
Gear Tier 9
Ingredients:
ALPHA ABILITY RUNE
150
BETA ABILITY RUNE
120
GAMMA ABILITY RUNE
50
GOLD COINS
158750
DELTA ABILITY RUNE
35
ROYAL ATLANTEAN HEALING // ATLANTEAN FORCEFIELD
ROYAL ATLANTEAN HEALING // ATLANTEAN FORCEFIELD
Perform the following on target teammate:

Cleanse 1 Harmful effect, prioritizing [HEAL BLOCK] and [HELPFUL IMMUNITY]. Restore 4521 Health. Grant 3500 Shield. Grant [DEFENSE UP] for 2 turns and 1 [CONTINUOUS HEALING], restoring 4557 Health over 2 turns.

If Empowered, instead perform the following: All teammates gain 1 [UNDEFEATABLE] (max: 2) and [CRIT IMMUNITY] for 2 turns. Shield increased by 100%. Then, perform the following:

If The Stone Kings are not a teammate, summon The Stone Kings.
If The Stone Kings are a teammate, grant all teammates [HARMFUL IMMUNITY] for 2 turns.

The Stone Kings have 29177 Health, 962 Defense, 2917 Recovery, 137 Speed, and perform the following actions:

Grant all teammates: 3500 Shield and 25% [DAMAGE REFLECT] for 1 turn. Gain 1 [UNDEFEATABLE] up to a max of 2.
LVL 1
Unlocks this Ability.
Requirements:
Gear Tier 2
LVL 2
Cleanse 1 Harmful effect, prioritizing [HEAL BLOCK] and [HELPFUL IMMUNITY].
Requirements:
Gear Tier 4
Ingredients:
ALPHA ABILITY RUNE
100
BETA ABILITY RUNE
70
GOLD COINS
17000
LVL 3
+25% Health and +25% Defense for The Stone Kings.
Requirements:
Gear Tier 6
Ingredients:
ALPHA ABILITY RUNE
125
BETA ABILITY RUNE
85
GAMMA ABILITY RUNE
25
GOLD COINS
26000
LVL 4
+30% Health restored. +30% Shield.
Requirements:
Gear Tier 8
Ingredients:
ALPHA ABILITY RUNE
200
BETA ABILITY RUNE
100
GAMMA ABILITY RUNE
50
GOLD COINS
145000
BE NOT AFRAID // ALL WILL BE WELL
BE NOT AFRAID // ALL WILL BE WELL
When a teammate takes 40% of their Health as damage, perform the following: Cleanse 1 Harmful effect, prioritizing [HEAL BLOCK] and [HELPFUL IMMUNITY]. Restore 4521 Health to target and adjacent teammates.

Empowered:
Also perform the following: Deal up to 3034 damage to all opponents. Inflict or extend [OFFENSE DOWN] for 1 (max: 3) turn. If target already had [OFFENSE DOWN], inflict or extend [DAMPENED] for 2 (max: 4) turns.
LVL 1
Unlocks this Ability.
Requirements:
Gear Tier 3
LVL 2
Cleanse 1 Harmful effect, prioritizing [HEAL BLOCK] and [HELPFUL IMMUNITY].
Requirements:
Gear Tier 5
Ingredients:
ALPHA ABILITY RUNE
125
BETA ABILITY RUNE
85
GAMMA ABILITY RUNE
25
GOLD COINS
26000
LVL 3
+30% Health restored. +50% damage dealt.
Requirements:
Gear Tier 7
Ingredients:
ALPHA ABILITY RUNE
200
BETA ABILITY RUNE
100
GAMMA ABILITY RUNE
50
GOLD COINS
120000
LVL 4
-1 Magic Cost.
Requirements:
Gear Tier 9
Ingredients:
ALPHA ABILITY RUNE
200
BETA ABILITY RUNE
150
GAMMA ABILITY RUNE
75
GOLD COINS
216250
DELTA ABILITY RUNE
35
CHOSEN OF ATLANTIS
CHOSEN OF ATLANTIS
On Turn Start and when performing a direct heal, gain 1 Altantean Crystal. When 4 Atlantean Crystals are gained:

Become Empowered. Gain [INVULNERABLE] until end of the current turn. Cleanse all Harmful effects. Perform "All Will Be Well" regardless of Magic Charge. Perform "Atlantean Forcefield" and consume current Magic Charge.

Empowered:
All abilites change or have additional effects. Gain 40% Offense, Gain 40% Defense, and take 30% reduced damage.
LVL 1
Unlocks this Ability.
Requirements:
Gear Tier 4
LVL 2
Perform "All Will Be Well" regardless of Magic Charge. Perform "Atlantean Forcefield" and consume current Magic Charge.
Requirements:
Gear Tier 6
Ingredients:
ALPHA ABILITY RUNE
200
BETA ABILITY RUNE
100
GAMMA ABILITY RUNE
50
GOLD COINS
40000
LVL 3
+20% Offense. +20% Defense.
Requirements:
Gear Tier 8
Ingredients:
ALPHA ABILITY RUNE
300
BETA ABILITY RUNE
150
GAMMA ABILITY RUNE
75
GOLD COINS
217500
LVL 4
+15% damage reduction.
Requirements:
Gear Tier 9
Ingredients:
ALPHA ABILITY RUNE
325
BETA ABILITY RUNE
200
GAMMA ABILITY RUNE
125
GOLD COINS
332500
DELTA ABILITY RUNE
50
Stats
Offense
2601
Defense
962
Health
29177
Recovery
2917.0
Crit Chance
14%
Crit Power
150%
Speed
153.0
Potency
22%
Tenacity
27%
Accuracy
22%
Evasion
27%