JAFAR

OFFENSE
VILLAIN
ALADDIN

Abilities

Magic Bolt
Magic Bolt
Deal up to 3636 damage to target opponent. 30% chance to inflict Continuous Damage, dealing up to 1914 damage over 2 turns.
LVL 1
Unlocks this Ability.
Requirements:
Gear Tier 1
LVL 2
20% chance to inflict Continuous Damage for 2 turns.
Requirements:
Gear Tier 3
Ingredients:
ALPHA ABILITY RUNE
75
GOLD COINS
7500
LVL 3
+50% damage dealt.
Requirements:
Gear Tier 5
Ingredients:
ALPHA ABILITY RUNE
100
BETA ABILITY RUNE
75
GOLD COINS
17500
LVL 4
+10% chance to inflict Continuous Damage.
Requirements:
Gear Tier 7
Ingredients:
ALPHA ABILITY RUNE
150
BETA ABILITY RUNE
100
GAMMA ABILITY RUNE
50
GOLD COINS
115000
Staff of the Vizier
Staff of the Vizier
Inflict Charm on target opponent for 2 turns. 45% chance to apply Offense Up for 1 turn to target.
LVL 1
Unlocks this Ability.
Requirements:
Gear Tier 1
LVL 2
30% chance to apply Offense Up on target opponent for 1 turn.
Requirements:
Gear Tier 3
Ingredients:
ALPHA ABILITY RUNE
75
GOLD COINS
7500
LVL 3
Decrease required Magic by 1.
Requirements:
Gear Tier 5
Ingredients:
ALPHA ABILITY RUNE
100
BETA ABILITY RUNE
75
GOLD COINS
17500
LVL 4
+15% chance to apply Offense Up on target opponent.
Requirements:
Gear Tier 7
Ingredients:
ALPHA ABILITY RUNE
150
BETA ABILITY RUNE
100
GAMMA ABILITY RUNE
50
GOLD COINS
115000
Time's Running Out
Time's Running Out
Inflict Hourglass on target opponent for up to 4 turns. 50% chance to inflict Heal Block for 2 turns.

Hourglass: On effect expire, deal up to 16546 damage to affected character. The remaining time is also decremented by receiving any Harmful effect.
LVL 1
Unlocks this Ability.
Requirements:
Gear Tier 3
LVL 2
50% chance to inflict Heal Block.
Requirements:
Gear Tier 5
Ingredients:
ALPHA ABILITY RUNE
150
BETA ABILITY RUNE
100
GAMMA ABILITY RUNE
50
GOLD COINS
35000
LVL 3
+50% damage dealt.
Requirements:
Gear Tier 7
Ingredients:
ALPHA ABILITY RUNE
225
BETA ABILITY RUNE
125
GAMMA ABILITY RUNE
75
GOLD COINS
160000
Just Getting Warmed Up
Just Getting Warmed Up
On "Aladdin" or Villain teammate performing an attack, this character has a 30% chance to perform Breath of Fire against the opponent that his teammate is attacking.

Breath of Fire: Deal up to 5418 damage. 45% chance to inflict Continuous Damage, dealing up to 3828 damage over 2 turns.
LVL 1
Unlocks this Ability.
Requirements:
Gear Tier 2
LVL 2
30% chance to inflict Continuous Damage for 2 turns.
Requirements:
Gear Tier 4
Ingredients:
ALPHA ABILITY RUNE
100
BETA ABILITY RUNE
75
GOLD COINS
17500
LVL 3
+50% damage dealt.
Requirements:
Gear Tier 6
Ingredients:
ALPHA ABILITY RUNE
150
BETA ABILITY RUNE
100
GAMMA ABILITY RUNE
50
GOLD COINS
35000
LVL 4
+15% chance to inflict Continuous Damage.
Requirements:
Gear Tier 8
Ingredients:
ALPHA ABILITY RUNE
225
BETA ABILITY RUNE
125
GAMMA ABILITY RUNE
75
GOLD COINS
197500
Stats
Offense
2552
Defense
740
Health
18279
Recovery
0
Crit Chance
15%
Crit Power
167%
Speed
113.0
Potency
28%
Tenacity
20%
Accuracy
10%
Evasion
16%