JACK-JACK
Abilities
Pew-Pew!
Deal up to 2822 damage to target opponent. 65% chance to inflict Continuous Damage, dealing up to 3528 damage over 2 turns.
20% chance to perform an Extra Attack. Chance to perform an Extra Attack is increased by 20% for each Incredibles Hero teammate.
20% chance to perform an Extra Attack. Chance to perform an Extra Attack is increased by 20% for each Incredibles Hero teammate.
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LVL 1
Unlocks this Ability.
Requirements:
Gear Tier 1
LVL 2
Chance to perform an Extra Attack is increased by 20% for each Incredibles Hero ally.
Polymorph!
Deal up to 10584 damage to target opponent over 3 hits. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers:
Monster Jack-Jack: Deal up to 10584 damage to target opponent. Inflict Vulnerable.
Fire Jack-Jack: Deal up to 6468 damage. Inflict 3 Continuous Damage effects, each dealing up to 2646 damage over 2 turns.
Metal Jack-Jack: Deal up to 8820 damage. Inflict Stun for 2 turns.
Electric Jack-Jack: Deal up to {10:N0} damage. Inflict all of the effects that are stated in all of Jack Jack's other powers.
Monster Jack-Jack: Deal up to 10584 damage to target opponent. Inflict Vulnerable.
Fire Jack-Jack: Deal up to 6468 damage. Inflict 3 Continuous Damage effects, each dealing up to 2646 damage over 2 turns.
Metal Jack-Jack: Deal up to 8820 damage. Inflict Stun for 2 turns.
Electric Jack-Jack: Deal up to {10:N0} damage. Inflict all of the effects that are stated in all of Jack Jack's other powers.
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LVL 1
Unlocks this Ability.
Requirements:
Gear Tier 1
LVL 2
Metal Jack-Jack: Deal damage. Inflict Stun for 2 turns.
Jack-Jack Attack!
Deal up to 8820 damage to target opponent over 3 hits. Convert up to 2 Helpful effects on each target to the opposite Harmful effects.
Inflict Continuous Damage, dealing up to 3704 damage over 2 turns.
Inflict Continuous Damage, dealing up to 3704 damage over 2 turns.
Show Details
LVL 1
Unlocks this Ability.
Requirements:
Gear Tier 2
Jack-Jack of All Trades
On turn start, 50% chance to gain Guaranteed Critical, Offense Up or Speed Up for 1 turn.
Gain 15% base Potency per Incredibles Hero ally.
Gain 15% base Potency per Incredibles Hero ally.
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Stats
Offense
2352
Defense
666
Health
17479
Recovery
0
Crit Chance
11%
Crit Power
160%
Speed
124.0
Potency
28%
Tenacity
14%
Accuracy
24%
Evasion
0%