EEYORE

DEFENSE
HERO
WINNIE THE POOH

Abilities

I'LL STAY HERE AND BE MISERABLE
I'LL STAY HERE AND BE MISERABLE
Inflict [DAMPENED] for 1 turn on this character. Grant 15% Speed Meter to 'Winnie the Pooh' teammates, and the character Piglet is attached to. On Defense, this character gains [OFFENSE UP] for 1 turn.

Deal up to 3982 damage to target opponent. Inflict [DAMPENED] for 1 turn. Reduce the target's Speed Meter by 15%. On Defense, inflict [OFFENSE DOWN] for 1 turn.
LVL 1
Unlocks this Ability.
Requirements:
Gear Tier 1
LVL 2
Reduce the target's Speed Meter by 15%
Requirements:
Gear Tier 3
Ingredients:
ALPHA ABILITY RUNE
50
GOLD COINS
5000
LVL 3
+50% damage dealt.
Requirements:
Gear Tier 5
Ingredients:
ALPHA ABILITY RUNE
75
BETA ABILITY RUNE
55
GOLD COINS
13000
LVL 4
On Defense, this character gains Defense Up for 1 turn and opponent gains Offense Down for 1 turn.
Requirements:
Gear Tier 7
Ingredients:
ALPHA ABILITY RUNE
100
BETA ABILITY RUNE
55
GAMMA ABILITY RUNE
25
GOLD COINS
62500
LVL 5
+50% damage dealt.
Requirements:
Gear Tier 9
Ingredients:
ALPHA ABILITY RUNE
100
BETA ABILITY RUNE
75
GAMMA ABILITY RUNE
50
GOLD COINS
128750
DELTA ABILITY RUNE
25
A BLUSTERY DAY
A BLUSTERY DAY
Deal 4877 damage to target and adjacent opponents. Inflict [OFFENSE DOWN] for 1 turn on target. 50% chance to inflict [OFFENSE DOWN] for 1 turn on adjacent opponents.

If 'Winnie the Pooh' is a teammate, instead deal 3484 damage to all opponents. Inflict [OFFENSE DOWN] for 1 turn on target. 50% chance to inflict [OFFENSE DOWN] for 1 turn on each opponent. On Defense, reduce all opponent's Speed Meter by 100%.
LVL 1
Unlocks this Ability.
Requirements:
Gear Tier 1
LVL 2
50% chance to inflict Offense Down for 1 turn on damaged opponents.
Requirements:
Gear Tier 3
Ingredients:
ALPHA ABILITY RUNE
50
GOLD COINS
5000
LVL 3
+50% damage dealt.
Requirements:
Gear Tier 5
Ingredients:
ALPHA ABILITY RUNE
75
BETA ABILITY RUNE
55
GOLD COINS
13000
LVL 4
On Defense, reduce 100% Speed Meter on affected opponents.
Requirements:
Gear Tier 7
Ingredients:
ALPHA ABILITY RUNE
100
BETA ABILITY RUNE
55
GAMMA ABILITY RUNE
25
GOLD COINS
62500
LVL 5
+50% damage dealt.
Requirements:
Gear Tier 9
Ingredients:
ALPHA ABILITY RUNE
100
BETA ABILITY RUNE
75
GAMMA ABILITY RUNE
50
GOLD COINS
128750
DELTA ABILITY RUNE
25
SORT OF ATTACHED TO IT
SORT OF ATTACHED TO IT
On Battle Start, or if this effect is Cleansed or Purged, cleanse all Harmful effects from this character and gain [EEYORE'S TAIL]. When a character with [EEYORE'S TAIL] [EEYORE'S TAIL] takes damage, move it to the character dealing the damage. On Defense, this character has a 50% chance to not lose [EEYORE'S TAIL] when dealt damage.

[EEYORE'S TAIL] [EEYORE'S TAIL]: When a character gains this effect, they gain the following:

On teammate other than Eeyore: Gain 150% of Eeyore's Defense as bonus Defense. Lasts until this effect is removed.

On Eeyore: Gain [TAUNT] for 1 turn. On turn start, gain [TAUNT] for 1 turn. When this effect is removed, lose [TAUNT].

On opponent: Deal 10% less damage per Harmful effect on this character (up to a max of 30% reduced damage.) Lasts until this effect is removed.
LVL 1
Unlocks this Ability.
Requirements:
Gear Tier 2
LVL 2
+5% damage reduced per Harmful effect on opponent.
Requirements:
Gear Tier 4
Ingredients:
ALPHA ABILITY RUNE
75
BETA ABILITY RUNE
55
GOLD COINS
13000
LVL 3
+50% of Eeyore's Defense granted as bonus Defense to teammate.
Requirements:
Gear Tier 6
Ingredients:
ALPHA ABILITY RUNE
100
BETA ABILITY RUNE
55
GAMMA ABILITY RUNE
20
GOLD COINS
19500
LVL 4
On Defense, this character has a 50% chance to not lose 'Eeyore's Tail' when dealt damage.
Requirements:
Gear Tier 8
Ingredients:
ALPHA ABILITY RUNE
150
BETA ABILITY RUNE
75
GAMMA ABILITY RUNE
25
GOLD COINS
90000
THANKS FOR NOTICING ME
THANKS FOR NOTICING ME
Once per turn when this character takes damage, 60% chance to inflict 1 of the following Harmful Effects for 1 turn on the character dealing the damage, prioritizing effects they don't have: [OFFENSE DOWN], [SLOW], [DAMPENED].

When this ability inflicts a Harmful effect and the opponent is inflicted with [OFFENSE DOWN], [SLOW], and [DAMPENED], inflict [STUN] on the opponent for 1 turn. (Does not work if the opponent is already inflicted with [STUN]).
LVL 1
Unlocks this Ability.
Requirements:
Gear Tier 3
LVL 2
+10% chance to activate when damaged.
Requirements:
Gear Tier 5
Ingredients:
ALPHA ABILITY RUNE
100
BETA ABILITY RUNE
55
GAMMA ABILITY RUNE
20
GOLD COINS
19500
LVL 3
+10% chance to activate when damaged.
Requirements:
Gear Tier 7
Ingredients:
ALPHA ABILITY RUNE
150
BETA ABILITY RUNE
75
GAMMA ABILITY RUNE
40
GOLD COINS
92500
LVL 4
When this ability inflicts a Harmful effect and the opponent is inflicted with Offense Down, Slow, and Dampened, inflict Stun on the opponent for 1 turn.
Requirements:
Gear Tier 9
Ingredients:
ALPHA ABILITY RUNE
150
BETA ABILITY RUNE
100
GAMMA ABILITY RUNE
60
GOLD COINS
163750
DELTA ABILITY RUNE
35
Stats
Offense
1991
Defense
1294
Health
35402
Recovery
0
Crit Chance
0%
Crit Power
150%
Speed
140.0
Potency
40%
Tenacity
37%
Accuracy
10%
Evasion
22%