DONALD DUCK

DEFENSE
HERO
THE SENSATIONAL SIX

Abilities

Put 'Em Up!
Put 'Em Up!
Deal up to 3132 damage to target opponent. If Empowered, perform a follow-up attack dealing up to 3132 damage.

When an opponent deals damage to allied Daisy Duck, 35% chance to counterattack with this ability.
LVL 1
Unlocks this Ability.
Requirements:
Gear Tier 1
LVL 2
+50% damage dealt.
Requirements:
Gear Tier 3
Ingredients:
ALPHA ABILITY RUNE
50
GOLD COINS
5000
LVL 3
+50% damage dealt.
Requirements:
Gear Tier 5
Ingredients:
ALPHA ABILITY RUNE
75
BETA ABILITY RUNE
55
GOLD COINS
13000
LVL 4
+15% Counterattack chance.
Requirements:
Gear Tier 7
Ingredients:
ALPHA ABILITY RUNE
100
BETA ABILITY RUNE
75
GAMMA ABILITY RUNE
25
GOLD COINS
72500
What's The Big Idea?!
What's The Big Idea?!
Gain Taunt for 1 turn. Gain Defense Up for 2 turns. Gain 1 Counterattack.

If Empowered, Crit Immunity for 2 turns and Offense Up for 1 turn. Consume Empowered.

If on Defense, extend Defense Up duration by 1 and gain 1 additional Counterattack.
LVL 1
Unlocks this Ability.
Requirements:
Gear Tier 1
LVL 2
If Empowered, gain Crit Immunity for 1 turn. Consume Empowered.
Requirements:
Gear Tier 3
Ingredients:
ALPHA ABILITY RUNE
50
GOLD COINS
5000
LVL 3
+1 Crit Immunity and Defense Up duration.
Requirements:
Gear Tier 5
Ingredients:
ALPHA ABILITY RUNE
75
BETA ABILITY RUNE
55
GOLD COINS
13000
LVL 4
If Empowered, gain Offense Up for 1 turn.
Requirements:
Gear Tier 7
Ingredients:
ALPHA ABILITY RUNE
100
BETA ABILITY RUNE
75
GAMMA ABILITY RUNE
25
GOLD COINS
72500
The Last Straw!
The Last Straw!
Deal up to 3523 damage to target opponent and 3132 damage to all other opponents.

Deal 5% bonus damage per Helpful Effect on Donald Duck, up to a max of 10.

If Empowered, deal an additional 30% bonus damage. Consume Empowered.

If Daisy Duck is a teammate, she will assist with her 'I've Had It!' ability regardless of its Magic Charge.
LVL 1
Unlocks this Ability.
Requirements:
Gear Tier 3
LVL 2
+50% base damage dealt.
Requirements:
Gear Tier 5
Ingredients:
ALPHA ABILITY RUNE
100
BETA ABILITY RUNE
75
GAMMA ABILITY RUNE
25
GOLD COINS
22500
LVL 3
+50% base damage dealt.
Requirements:
Gear Tier 7
Ingredients:
ALPHA ABILITY RUNE
150
BETA ABILITY RUNE
100
GAMMA ABILITY RUNE
50
GOLD COINS
115000
Short-Tempered
Short-Tempered
When Donald Duck or allied Daisy Duck takes damage or receives a Harmful Effect, gain 1 Charged.

When Donald Duck gains 3 stacks of Charged, lose all Charged and gain Empowered. Donald Duck cannot gain Charged while Empowered.

When Empowered, gain the following: 40% Offense. 40% Defense. 15% Crit Chance. 30% Crit Power. 20% chance to counterattack when being dealt damage by an opponent.

When Empowered is consumed, restore up to 7% of max Health. If Daisy Duck is a teammate, restore up to an additional 15% of max Health.
LVL 1
Unlocks this Ability.
Requirements:
Gear Tier 2
LVL 2
+15% Offense and 15% Defense.
Requirements:
Gear Tier 4
Ingredients:
ALPHA ABILITY RUNE
75
BETA ABILITY RUNE
55
GOLD COINS
13000
LVL 3
+5% Crit Chance and 10% Crit Power.
Requirements:
Gear Tier 6
Ingredients:
ALPHA ABILITY RUNE
100
BETA ABILITY RUNE
75
GAMMA ABILITY RUNE
25
GOLD COINS
22500
LVL 4
+2% Heal and 5% bonus Heal.
Requirements:
Gear Tier 8
Ingredients:
ALPHA ABILITY RUNE
150
BETA ABILITY RUNE
100
GAMMA ABILITY RUNE
35
GOLD COINS
117500
The Duck
The Duck
'Sensational Six' and 'Ducks' teammates gain 22% Offense.

'Ducks' teammates have a 10% chance to counterattack when dealt damage by an opponent.
LVL 1
Unlocks this Ability.
Requirements:
Gear Tier 4
LVL 2
'Ducks' teammates have a 10% chance to counterattack when dealt damage by an opponent.
Requirements:
Gear Tier 6
Ingredients:
ALPHA ABILITY RUNE
150
BETA ABILITY RUNE
100
GAMMA ABILITY RUNE
35
GOLD COINS
32000
LVL 3
+2% Offense.
Requirements:
Gear Tier 8
Ingredients:
ALPHA ABILITY RUNE
275
BETA ABILITY RUNE
125
GAMMA ABILITY RUNE
50
GOLD COINS
165000
Stats
Offense
1566
Defense
901
Health
28952
Recovery
0
Crit Chance
9%
Crit Power
150%
Speed
122.0
Potency
0%
Tenacity
43%
Accuracy
0%
Evasion
10%