CHIP
Abilities
Bonk
Deal up to 2701 damage to target opponent. Deal 10% bonus damage per Helpful effect on Chip, up to a max of 10.
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LVL 1
Unlocks this Ability.
Requirements:
Gear Tier 1
LVL 2
Deal 5% bonus damage per Helpful effect on Chip, up to a max of 10.
The Game is Afoot
For each Helpful effect on target opponent, 70% chance for Chip to gain a copy of that Helpful effect, excluding [TAUNT] and [PROTECT].
Then, if Chip has fewer than 3 Helpful effects, he gains stacks of [COUNTER] until he has 3 Helpful effects.
Then, if Chip has fewer than 3 Helpful effects, he gains stacks of [COUNTER] until he has 3 Helpful effects.
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LVL 1
Unlocks this Ability.
Requirements:
Gear Tier 1
Rescue Rangers, Away!
Chip gains [UNSTOPPABLE] for 2 turns.
Each Helpful effect on Chip has a 50% chance to be copied to each 'Rescue Ranger' teammate.
Each 'Rescue Ranger' teammate uses their basic attack on a random opponent. Each 'Rescue Ranger' teammate gains 20% Speed Meter.
Each Helpful effect on Chip has a 50% chance to be copied to each 'Rescue Ranger' teammate.
Each 'Rescue Ranger' teammate uses their basic attack on a random opponent. Each 'Rescue Ranger' teammate gains 20% Speed Meter.
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LVL 1
Unlocks this Ability.
Requirements:
Gear Tier 2
We Are the Rescue Rangers
At start of combat, perform each of the following:
If Dale is a teammate, Chip and Dale both gain [OFFENSE UP] for 2 turns.
If Gadget is a teammate, Chip and Gadget both gain [HASTE] for 2 turns.
If Monterey Jack is a teammate, Chip and Monterey both gain [DEFENSE UP] for 2 turns.
On 'Rescue Ranger' teammate gaining a status effect, 60% chance for them to gain 3% Speed Meter.
If Dale is a teammate, Chip and Dale both gain [OFFENSE UP] for 2 turns.
If Gadget is a teammate, Chip and Gadget both gain [HASTE] for 2 turns.
If Monterey Jack is a teammate, Chip and Monterey both gain [DEFENSE UP] for 2 turns.
On 'Rescue Ranger' teammate gaining a status effect, 60% chance for them to gain 3% Speed Meter.
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LVL 1
Unlocks this Ability.
Requirements:
Gear Tier 3
LVL 2
On 'Rescue Ranger' teammate gaining a status effect, 50% chance for them to gain 3% Speed Meter.
Stats
Offense
1801
Defense
788
Health
21494
Recovery
0
Crit Chance
22%
Crit Power
170%
Speed
124.0
Potency
0%
Tenacity
26%
Accuracy
0%
Evasion
0%